Clash Continuity
Submission for the GDAC Fall '25 Game Jam at UC Davis, theme "Contradictions"
This is very unfinished and basically just a prototype. The premise is supposed to be that the player needs to destroy all over versions of itself with the ability to switch between each body to be the last one standing, matching the theme under the interpretation of "paradox". I didn't really get much done in the way of an actual game, but most of the core concept is there.
There's currently no death or levels or anything, so everything you see on the first screen is all that there is.
Controls
- Left Click - Hold and release to fire your weapon.
- Right Click - Shift between entities
- WASD - Move
- Space - Jump
Credits
- Jason Zhou - Design, Programming, "Art", Font, Shaders, Sound Design
All sound effects made in jsxfr.
Source code and assets available on GitHub.

Comments
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AAAAAHH This is so close to being done! I managed to time my weapon to fire right as the other entities fire at me, so I'm gonna pretend I won. I made the victory fanfare sound with my mouth. Are you planning on completing it? The sound and visuals are incredible, so I hope at least see the first level in its final form eventually!!
Thanks for the positive feedback! I don't think finishing it is off the table but it'll probably be a while before I work on it again.